Loose arrows, pop balloons
Hold anywhere to draw and aim, release to fire. Arrows fly flat to the right — pop the rising balloons, and line several up in a row for combo points.
Watch out
Black balloons are bombs — don't shoot them; on Medium & Hard they end your run. Gold balloons are worth the most.
Go deep
Survive and the field evolves: bullseye targets appear — clear them before they slip away, and chain dead-center hits for escalating points — then deeper still come meteors, which you intercept before any passes you. A clean intercept hands your arrow back, and a streak of them chains for big points too.
Modes
Easy — relaxed, unlimited arrows, friendly blue balloons, no game over. Medium — a 6-arrow quiver, three lives, black bombs end the run. Hard — one slip ends it; faster, fewer arrows, and balloons you let escape cost points.
🗓 Daily Challenge
The same field for everyone that day — pure skill, head-to-head on an identical run. It plays at Medium difficulty, and a brand-new field drops every day at midnight (UTC). Climb today's board.